The Necromancer is the basic magic class of the Necropolis faction in Heroes of Might and Magic IV. It starts with Basic Death Magic and Basic Occultism. Its might counterpart is the Death Knight. The Necromancers of the old world were originally affiliated with the Necromantic Order, which held power in Enroth, Antagarich and Jadame. Because the Reckoning destroyed their ancient society
Heroes with Armorer specialty get another 5% bonus per level to their Armorer skill – this is the R3 variable. Magic shields. There are a couple of spells that affect damage directly; not by increasing or decreasing the attack and defense skills of troops in combat – Shield, Air Shield, and Forgetfulness are counted as R4. Range and Melee
Mostly, it bugs me that it shows some skills which can only be unlocked if you choose other pre-requisite skills for your hero, but I can't have all these displayed on one page, or even several pages at once, that I can print out and carry with me, and without a quick, handy, easy to use chart, I can't remember which skills involve this type of
The Battle Mage is the Magic hero class of the Stronghold faction in Heroes of Might and Magic III. Its Might counterpart is the Barbarian . Battle Mages are Barbarians with limited spellcasting abilities. While they advance their ability at magic, they also study the arts of war. Battle Mages often wear trophies, gathered from slain foes, from
Hz3kB.